Can you solo vaelastrasz




















When BA hits the main tank, the next tank in line should move to the tanking spot, spamming threat-generating moves to ensure that Vaelastrasz focuses on him when the MT drops dead. Priests must make sure to renew their Shadow Word: Pain between heals.

The main challenges in mastering Vaelastrasz are having smooth tank transitions, having enough well-geared warriors to constitute the tanking lineup is good , careful threat management from the rogues and hunters, having sufficient healing and having sufficient fire resistance on everyone.

Mages and Warlocks aren't generally challenged in this fight since their mana is constantly replenished by Essence of the Red. Priests are likewise under no pressure to conserve mana, though they have to watch their timing as usual. Rogues can do tremendous damage in this fight, especially those that are dagger-specced.

Rogues are essentially set free by Essence of the Red. They can repeatedly backstab with little or no thought to their energy level. It is critical to use [ Feint ] as much as possible throughout the battle, however, and to use [ Vanish ] on the first transition or when the first MT gets BA.

This will keep the rogue's threat relatively low so the second Warrior can hold aggro. One technique that can prove useful is having a suitably geared druid in bear form as the first tank. As long as they are specced and equipped appropriately, they will have no aggro problems, and this keeps one more warrior alive to [ Execute ] when Vael's health drops below twenty percent.

Having high fire resistance for everyone in the raid is critical in this fight. Main tanks in particular should max out on fire resistance so they take as little damage as possible from Vael's fire nova and flame breath.

Healers should also make fire resistance a top priority; the Essence of the Red buff provides essentially unlimited mana, so spirit and mana regeneration gear is unnecessary, while intellect gear is only useful for its increased spell critical bonus.

This buff stacks with all other buffs that provide fire resistance. This takes a lot of time, so it is preferable to do it once your strategy is very well understood by your raid. A Blizzard representative Caydiem has confirmed that this is not an exploit. You may also find it handy to bring along a batch of Magic Resistance Potions. They are cheap to make and last exactly three minutes. For raids with players that aren't especially well-equipped, this buff can make a difference, enabling tanks and DPS classes to replace inferior fire resistance equipment with something that provides better endurance and damage output helping to end the fight within the crucial three minute window.

Keep in mind, however, that magic resistance potions do not stack with Fire Resist auras or totems; these potions are therefore most useful for members of those groups that do not have a shaman or paladin, or players that are too far away to receive those FR buffs.

Mages should Hotkey their Fire Ward and use those few precious seconds to fire off some Frostbolts. If timed right, you can get off two. In the long run, anyone with the following talent build will do much more damage with those two frostbolts every 30secs than all the Arcane Missiles being spammed.

It's only the majority of the bosses that Fire-Mages will have to fall to frost. Although fire resistance is a must for this fight, it's important to remember that the fight needs to be over within three minutes, so when preparing for the encounter you should make sure your raid does not sacrifice too much DPS.

On the PTR, soloing old raids is much more difficult at the moment. Make sure you got the right gear for your level to kill trash and boss monster faster. Just one thing I want to add. Still doable with lvl 77 but you need your dps gear to be at least item level or something.

Good point! Give it a defensive spec, like this one note that a [ Exotic Beasts ] spec is required , and use [ Aspect of the Viper ] and cast [ Mend Pet ] as necessary spec into [ Improved Mend Pet ] ; especially important for bosses that apply debuffs, like most in Molten Core , and [ Glyph of Mending ].

On bosses with enrage timers, this tactic may not work so well; help DPS if you must, [ Roar of Sacrifice ] will help if you do pull aggro, and be sure to carry an [ Runic Mana Potion ] so that you don't run out of mana for Mend Pet.

You're in luck - if you're the only person in an encounter, you can use [ Divine Shield ] as much as you like without worrying about mobs ignoring you. Make sure to take necessary Protection talents to reduce the cooldown of Divine Shield and [ Hammer of Justice ] - the latter is extremely useful in some fights. In addition, you retain all your DPS abilities, allowing you to effectively tank the boss as well as deal massive amounts of damage. You may defeat the boss before Metamorphosis lifts, but if not, rely on your Voidwalker to resume tanking.

For longer boss fights, careful threat management with [ Suffering ] Voidwalker pet taunt and [ Soulshatter ] Warlock aggro drop may be required. There may be times when, a la Classic, you may be required to slow down or even hold back your fire to allow your pet to build the required amount of threat. The following Classic fights have mechanics which specifically require more than one person to overcome:. Sulfuron Harbinger: Noticing a pattern here? Drops the summon item for the Harbinger of Flame battlepet, and T1 shoulder armor for hunters, priests, rogues and warriors.

Nuke everything else instead. Drops literally nothing interesting. Ragnaros: Nuke, but be wary of Wrath of Ragnaros. It knocks back, and may cause fall damage. A couple bosses here may give you issues here, but more on that in a sec. Damn near everything else is a nukefest. Blackwing Technicians drop Elementium Ingots, needed to craft Thunderfury. Razorgore: With this encounter, before you can attack the boss itself, you need to kill the enemies on the platform to the left of the entrance, then use the orb to control the boss.

You then run around destroying all the eggs. Sounds easy? Adds will start pouring in and will attack Razorgore and yourself. You want them to attack YOU. Each class has different methods for getting passive aggro, warlocks for example can use Grimoire of Sacrifice.

It heals you every few seconds, generating healing aggro that makes the adds focus on you. AoE the adds around me to alleviate any pressure on me, then use the orb again.

Then it becomes a simple nuke! Just blow everything you have on the boss, and enjoy your run back afterwards.



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